Wednesday, November 28, 2012

Minty Fresh Adventure II / I update


    The creators of Minty Fresh Adventure have been busy. They have update the original Minty Fresh Adventure with checkpoints, allowing you to continue your game at a later time , full voice acting, bug fixes and the long-awaited addition of the new items to Trixie's shop! Not only that, but if you paid attention to the   brony show podcast, you would have also found out about a Minty Fresh Adventure II in the works. Above is a video demo of said game, "skip to 32:00 if you only want to see the game". The original updated version can be downloaded here. The people over at Equestria gaming have wrote their own article on their experience with the game. Go here to view the article, or go past the break for some copy pasta.


From EQG

  Minty Fresh Adventure II takes place after A Canterlot Wedding pt. 2 in which the brainwashed bridesmaids Colgate, Lyra, and Twinkleshine are distracted by the thrown bouquet and throw themselves into the depths of the cave to find it. Being disposable background ponies nopony sends out a searching party for them, so they'll have to make their way out of another cave filled with monsters who probably like nothing more then the taste of canned unicorn meat. As to what else the story consists of I have no idea, but given that an unfinished Cerberus was exhibited I'm guessing that Tartarus might be visited or referenced ingame.

In its current state the demo lacks enemies and just features a couple locations that you can walk around in, but it already has all three characters working and some really sweet tilesets. I'd definitely say that Mark has gotten better at properly utilizing parallax scrolling since the last entry, and it makes the environments feel less static then before. New to the series is a spellcasting system, with which each character can use their special abilities by pressing the C key to open up a menu. Most of the spells aren't usable just yet such as Lyra's telekinetic hand, but an OoT-style harp is usable and lets the player play songs that will effect the gameplay to a certain degree. Opening the pause menu also reveals that RPG-style equipment and levels are planned to be implemented, which should add a rather interesting dynamic to the series.


 Well, there's not really much more that I can say about the game except that I am very impressed with it and I'm looking forward to reviewing the final product. If you want to ask Mark questions about his game or chat with fellow players you can visit the game's PonyChan thread over at http://www.ponychan.net/chan/collab/res/36324.html. In the meantime have some Lyra on her hind legs!